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Create Territories
We will create territories by drawing different coloured
regions in SpaceLand. Devils generally move around and
stay within their own territory.
Switch to SpaceLand, and use the zoom button to zoom out so
that you can see the whole land.
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Click the Edit Terrain button.
Use the mouse to select a region, then click the
colour palette to make it a different colour. |
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Stay In Territory
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Devils should generally stay in their own territory. To
make them do this, we will create a variable called previous
patch colour
and store the colour of the ground the Devil is on
before it moves. |
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Next we will slightly alter the Devils Move
procedure to record the colour of the ground the Devil
is on before it moves. |
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Now we will make a procedure that compares the patch colour
after the Devil has moved a step with what is stored in
previous patch colour. If it is different, then the
Devil has moved out of its territory. We will make it turn
around 180 degrees and take 3 steps. This should return it
to its original territory.

Finally, switch to the Runtime workspace and add in the Stay
in Territory procedure to the Forever block.
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Switch to SpaceLand to test your simulation. |