Make Your Own Game

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If you have made it this far, you are ready to start designing your own games.  Plan carefully and keep them simple at first.  Once you have a simple game working, you can add to it as you want.  Don't forget to refer to the Klik & Play Manual for more information on how to do things or look at the How to.. page

Choose what challenges your game will have:

  • finding hidden objects
  • solve puzzles or problems
  • shoot at targets
  • escape from or rescue something

 

  • fast reactions
  • mazes
  • word game
  • memory challenge

 

  • coordination
  • something else ...

 

Decide the environment in which your game will be played:

  • underwater
  • cave system
  • space
  • castle
  • land of monsters

 

  • school
  • fairground
  • factory
  • city
  • forest

 

  • moonscape
  • village or town
  • ancient city
  • somewhere else....

 

Choose the characters you will have:

  • pilot
  • alien
  • monsters
  • dragons
  • spaceships

 

  • animals
  • ghost
  • witches and wizards
  • knights
  • mythical creatures

 

  • fantasy creatures
  • knights
  • someone else....

 

 
Think about:
  • How will your game begin?
  • What do you want to happen?
  • What are the main goals or rewards of the game?
  • What will cause the game to end (or move to the next frame)?

Once you have got a simple game working, then spend some time adding in features to make it look more professional and more fun to play.

When creating your own games, it is vital that you give the player information about what the goals of the game are and how to play the game (eg how to move characters).  You can do this by creating an opening frame for your game or adding the information into the game setup screen

If you get stuck, try looking at the how to page or in the manual.

Enterprise Activities:

 


This page has been produced by Margaret Meijers.  Questions concerning its content may be directed by email to margaret.meijers@education.tas.gov.au.  This page was last modified on Tuesday, 05 September 2006. The URL for this page is http://www.mindtools.tased.edu.au/knp/yourgame.htm .
This work is licensed under a Creative Commons Licence.
Some pages of this site have been developed with support from the SiMERR Project.