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In this game we are going to control an alien with
the cursor keys. To get points the alien will have to catch a bouncing
apple. Then we will add in a bouncing asteroid that will make the alien
lose a life if it hits it. Last of all we will add in an instruction
screen.
These are the steps we will follow:
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If you click on the
icon, you can see a video of each set of
instructions. Some of the videos are quite long, but you can
watch part of a video, then pause it to complete the steps in Klik &
Play. The videos have play controls at the bottom.
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Step 1 – Setting up the Gameboard and Movement
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Start Klik & Play
Go to the Level Editor (Click on Frame 1, then click Goto > Goto
Level Editor)
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Make the Background
Make a quick backdrop from the Tools menu at the bottom of the
screen.

Place it in the corner of your game and then stretch it out to
cover the whole play area. |
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Put in your Alien and make him Move
Choose the little green man from the Space Opera library. Place him anywhere
on the screen.
Right Click > Movement > Select Movement
Choose Eight directions
Choose only North, South, East and West (we won’t allow him to move
diagonally) by clicking on the dots at the end of the arrows.
Choose Try Movement
Use the arrow keys to move your alien around. Click Stop, then OK.
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Put in an Apple and Score Object
Place an apple from the vegetation library.
Right click on it and choose Movement > Select Movement
Choose Bouncing Ball > OK
Next add a score object to one of the corners of your game.

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Save your game on your home drive as alien |
Step 2 – Setting up the Events
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Go to the Step Through Editor to test your game. 
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| When testing your game
in the Step Through Editor, make sure you remember to use the
cursor keys to move the alien in all directions. |
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Almost straight away, your game will stop with a message about one of the
following:
| Apple leaving the play area on the top, bottom, left or
right |
The option to bounce the apple should already be chosen for you,
so just click the continue game button
in the bottom right corner. |
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Little Green Man leaving the play area on the top, bottom, left
or right |
Click the little green man button ,
and choose bounce Little Green Man and then click the continue game button
in the bottom right corner. |
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Apple colliding with the Little Green Man: (We will add 5 to the
score and bounce the apple) |
Click the Change players lives button  Click Change score, and choose to add 5 to the score.
Click the Apple button, and choose to Bounce the Apple.
Play a sound if you wish
Then click continue game button in the
bottom right corner.
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To stop the game, click the stop button or press the Escape key
Save your game
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Step 3: Adding Danger and a Lives Object
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All games need a bit of excitement, so we will add a bouncing asteroid to the
game and give the alien 3 lives. Each time the asteroid hits, the player will
lose a life.
Goto the Level Editor

Add an asteroid from the space library. Right click on it and give it
bouncing ball movement.
In Level Editor, insert a lives object.

Place it near the score object. |
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Return to the step thru editor to collect all the new events.
| Asteroid leaves play area |
Bounce asteroid |
| Asteroid collides with alien |
Click the lives button Choose
subtract a lifeBounce the asteroid
Play a sound and continue game.
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| Apple collides with asteroid |
Bounce apple |
| Number of lives reach zero |
Click the storyboard control
and end the game. |
Save your game.
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Step 4: Setting up an Introduction Screen
Now we will add an introduction screen that tells the player what to do:
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Goto the Storyboard Editor Click Tools > Add New Level 
Click your mouse over frame 1, and a new frame will be inserted at the
beginning.
Double Click on the new frame and goto the Level Editor.
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From the Tools button at the bottom left, choose a Quick
Backdrop. Stretch it to cover the whole play area. From the Tools button, make a text object.
Click Edit and type in Alien Game
Choose a suitable font, colour and size.
Make another text object and type in
In this game you move the alien around using the cursor
keys. You need to catch the apple to get points. Try to get as many
points as you can. Every time you get hit by the asteroid, you lose a
life. Click the spaceman to start.
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Step 5: Starting the Game
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We need a way to get from the opening frame to the main game, so we will put
in a space man to click on. Add the spacewalker from the space library. We need to go to the Event Editor to make the game change frames when we
click on the space walker. The Event Editor is much more powerful than the
StepThru Editor.
1. Goto the Event Editor
2. Click the to add a new condition.
3. Double click the mouse/keyboard option 
4. Choose The mouse > User clicks on an object
5. Choose single click, and the space man.
6. Click in the box below the game storyboard controls 
7. Double Click on New Action
8. Choose Next frame and OK
9. Click Goto and choose the Storyboard editor.
10. From the menus at the top, choose Game > Play game as finished.
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Save your game.
Congratulations! Your first game is ready to be played.
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| Add some modifications to your game to
make it more interesting. Try adding some different
background objects. |
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