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Video Tutorials

Wherever you see the
eye icon
on this site,
it is a link to a video tutorial.
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You can move any part
of your Zook, except for the main 'root' part. Click on the part
you want to move and click the Motion tab.
There are a number of different types of movement, and different ways
you can make your Zook move. These are all explained in the Zook
manual (that you should have downloaded) from page 17 onwards. The
movement will vary a bit depending on which types of body parts you have
added.
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The selected movement type is highlighted in a tan colour.
Single part movement is used when you only want one part to
move, without the other parts attached to it moving. eg a
turtle flipper.
Two part movement is used when you have a part attached to
another part and you want both to move together. eg in the
lower part of a leg. When the lower part of the leg is
moved, the top part will move as needed to make walking happen.
You usually give parts such as a foot two part movement, then
you don't need to worry about movement of the upper part of the
leg.
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If you moved both your feet at the same time, you would probably
fall over. Zooks are the same.
By adjusting the Movement Cycle slider, you can control
when each body part starts to move, and thus the walking style.
It is useful to study 4, 6 and 8 legged creatures in real life
as they walk and run to get an idea of the timing for movement
of each leg. |
Movement can also be controlled very closely by the use of IK points, which
are explained fully in the manual. It is well worth spending some
time reading this section of the manual to get good control of movement.

The more IK points you put in a section, the slower the movement will be
through that path.
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Any movement
adjustments you make to a mirrored body part, will automatically be
made on the mirrored part as well.
Changes do not affect copied body parts.
It is best to create one part and get its movement correct before
mirroring it, or copying it. |
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